(***********************************************************************) (* *) (* OCaml library from the book ``Apprendre à programmer avec OCaml'' *) (* *) (* Sylvain Conchon and Jean-Christophe Filliâtre *) (* Université Paris Sud *) (* *) (* Copyright 2014 Université Paris Sud. All rights reserved. This *) (* file is distributed under the terms of the GNU Library General *) (* Public License, with the same special exception on linking as the *) (* OCaml library. See http://caml.inria.fr/ocaml/license.fr.html *) (* *) (***********************************************************************) (* Programme 15 page 107 Arbres quaternaires *) type quad = White Black Node of quad * quad * quad * quad let rec checker_board = function 0 -> Black 1 -> Node (White, Black, White, Black) n -> let q = checker_board (n - 1) in Node (q, q, q, q) let rec draw x y w = function White -> () Black -> Graphics.fill_rect x y w w Node (q1, q2, q3, q4) -> let w = w / 2 in draw x y w q1; draw (x + w) y w q2; draw (x + w) (y + w) w q3; draw x (y + w) w q4 let () = draw 0 0 256 (checker_board 3)
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